POV-Ray : Newsgroups : povray.programming : Compiling POVRAY 3.5 using VC6.0 in Release Mode : Re: Compiling POVRAY 3.5 using VC6.0 in Release Mode Server Time
19 May 2024 02:01:37 EDT (-0400)
  Re: Compiling POVRAY 3.5 using VC6.0 in Release Mode  
From: alphaQuad
Date: 26 Nov 2007 10:40:00
Message: <web.474ae7b2791be3821b4d6a30@news.povray.org>
"Mike Raiford" <mra### [at] hotmailcom> wrote:
> "Thorsten Froehlich" <tho### [at] trfde> wrote in message
> news:402cac9f$1@news.povray.org...
>
> > Sorry, this is plain incorrect.  Valid source code cannot result in
> invalid
> > compiled program code unless the compiler is defective.  And VC 6.0 is
> > notorious for its bugs.  The POV-Ray source code makes no use of undefined
> > or platform specific properies of C/C++.
>
> Hm. I've had no problems building POV-Ray on VC6 at all. The program builds
> fine, and runs fine. There's obviously something wrong with his
> configuration causing the build to fail. I have to wonder if the part he's
> trying to build that may be causing the failure is the editor portion which
> was meant to be compiled under Borland C++ Builder ...


is this 3.5 still around?

just how many hours would it take to rewrite 3.6 to VC6 code?
40? 400? 4000?


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